Sir, We Have an Orc Problem beginner guide: Early Tips - Guides

Sir, We Have an Orc Problem beginner guide: Early Tips

Learn the best opening route, turret placement, upgrade priorities, active ability timing, and resource farming tips for new players.

2026-07-29
Sir, We Have an Orc Problem Wiki Team
Quick Guide
  • Primary keyword: Sir, We Have an Orc Problem beginner guide for reliable early progression
  • Core defense: Concentrate affordable turrets around bends, intersections, and long firing lanes
  • Upgrade rule: Improve productive turret positions before spreading resources across new defenses
  • Ability timing: Save strafing runs, orbital lasers, and nuclear strikes for dense or dangerous waves
  • Permanent growth: Invest early resources into damage, attack speed, and resource efficiency

Sir, We Have an Orc Problem Beginner Guide: Core Loop

Sir, We Have an Orc Problem is an incremental tower defense game built around turret placement, combat upgrades, active abilities, and permanent roguelite progression. New players should focus on building one dependable defensive core instead of trying to cover the entire route immediately.

Each run follows a simple cycle: place turrets, improve the strongest positions, survive increasingly large orc hordes, then spend earned resources on upgrades that strengthen future attempts. A failed run can still provide useful progression, so an unsuccessful attempt should reveal what needs improvement rather than automatically count as wasted time.

Run PhaseMain ObjectiveBest Beginner Focus
OpeningEstablish coveragePlace affordable turrets around the longest firing lane
First upgradesIncrease reliable damageImprove the turret positions attacking most often
Horde spikePrevent a breakthroughAdd area coverage and use one emergency ability
End of runSecure progressionSpend permanent resources on universal bonuses
Next attemptTest one improvementChange the layout or upgrade route based on the previous failure

Build a Core

Keep the first defense compact. Several overlapping turrets are easier to strengthen than isolated defenses scattered across the map.

Watch Coverage

Prioritize bends, intersections, and long approach lanes where enemies remain inside attack range for an extended period.

Plan for Hordes

Single-target damage becomes less dependable as enemy numbers grow. Preserve space for area damage and supporting coverage.

Beginner Priority

Your first goal is not maximum turret count. Build the smallest reliable kill zone, then spend resources making that zone stronger.

Step-by-Step Opening Route

Follow this route during your first attempts. It keeps early spending focused while leaving room to adapt when larger hordes appear.

1

Cover the Main Route

Inspect the enemy path before placing several turrets. Choose a bend, intersection, or long approach lane where enemies can be attacked for the longest possible time. Check each turret’s range and avoid positions where coverage barely touches the route.

2

Create One Defensive Group

Place a small cluster around the strongest firing position. Overlapping ranges allow multiple turrets to attack the same enemies and make later upgrades more valuable. Leave some placement space open for area damage or backup coverage.

3

Upgrade Productive Positions

Improve turrets that fire throughout most of a wave before buying several new low-level defenses. Damage and attack speed are especially useful when applied to positions with strong route coverage.

4

Hold One Emergency Ability

Do not spend every active attack on the first enemies you see. Use a strafing run against a long advancing group, an orbital laser against concentrated targets, or a nuclear strike when the defense is close to being overwhelmed.

5

Expand for Horde Density

When enemies begin surviving the main kill zone, add wider coverage and area-damage support. Maintain focused damage for tougher survivors while improving the section where the largest group remains exposed.

Opening DecisionRecommended ChoiceWhy It Works
First turret locationBend, intersection, or long laneMaximizes time on target
Second purchaseAnother turret near the coreCreates overlapping fire
First upgrade targetBusiest existing positionImproves the strongest part of the defense
Expansion timingAfter the core is stableAvoids weak, scattered coverage
Emergency responseSmallest suitable abilityPreserves stronger attacks for later waves
Common Opening Mistake

Buying turrets evenly across every available position can leave the entire defense underpowered. Concentrate spending until an important route section clearly lacks coverage.

Turret Placement and Upgrade Priorities

Turret strength depends on both its role and its position. A powerful option placed where enemies quickly leave its range may contribute less than a modest turret covering a long lane. Treat placement as part of the upgrade system.

The most reliable beginner setup combines broad coverage, sustained damage, area damage, and focused damage. You do not need every role immediately, but the defense should gradually gain answers to both large groups and durable survivors.

Turret RolePrimary StrengthBest PlacementBeginner Use
Area damageClears grouped enemiesBends and intersectionsEssential when hordes become dense
High coverageAttacks across longer route sectionsLong lanes or central positionsStrong general-purpose foundation
Rapid fireSustained damageLong exposure zonesSupports the main kill zone
Focused damageRemoves priority survivorsNear the end of overlapping coverageFinishes enemies that survive area attacks
Crowd controlDelays advancing groupsInside the main damage zoneExtends firing time for nearby turrets
Long-range supportCovers distant sectionsOpen spaces and route edgesFills gaps after the core is established

Area Damage

Best against packed groups. Increase its value by placing it where enemies naturally gather and remain exposed.

Rapid Fire

Provides dependable sustained output. Pair it with strong coverage so attacks are not wasted on short exposure windows.

Focused Damage

Targets enemies that survive the first line. Place several sources so they attack the same final route section.

Crowd Control

Delays enemies inside overlapping fire. It performs best as support rather than as the only damage source.

Recommended Permanent Upgrade Order

Early permanent resources should improve every future attempt before specializing into a narrow build. Global turret damage and attack speed offer dependable combat value, while resource efficiency helps reduce delays between meaningful purchases.

Progression StageUpgrade PriorityReason
EarlyGlobal turret damageImproves the output of every damaging turret
EarlyAttack speedAllows more attacks during each enemy exposure window
EarlyResource efficiencyHelps place and improve defenses sooner
MiddleArea coverageCreates stronger overlaps and longer time on target
MiddleArea-damage scalingImproves performance against dense hordes
LateSpecialized turret bonusesStrengthens the role used most often in successful runs
Upgrade Check

When a run fails, identify whether the problem was weak damage, poor coverage, slow resource growth, or insufficient emergency power. Upgrade the limiting factor instead of distributing resources randomly.

Active Abilities and Horde Control

Active abilities are emergency tools, not replacements for a stable turret network. Their value increases when several enemies can be affected at once or when a dangerous group threatens to escape the primary kill zone.

Use the smallest suitable response first. A strafing run can weaken a long line, an orbital laser can maintain focused pressure on concentrated targets, and a nuclear strike can answer a critical large-area breakthrough.

AbilityBest TargetTimingAvoid Using It On
Strafing runLong groups moving through one laneAfter much of the wave enters the pathA few isolated enemies
Orbital laserDense clusters or durable survivorsWhen targets remain inside a concentrated zoneEmpty route sections
Nuclear strikeMassive groups near a defensive failureWhen many enemies can be hit togetherRoutine waves your turrets can clear
Ability chainCritical late-stage breakthroughOne ability at a time, escalating as neededActivating everything immediately

Ability Chaining

A practical emergency sequence is:

  • Use turret fire first and observe whether the wave is actually escaping.
  • Deploy a strafing run when a long advancing group needs to be weakened.
  • Place the orbital laser over concentrated survivors or a crowded kill zone.
  • Reserve the nuclear strike for the remaining group if the defense is still at risk.
  • Reassess between activations rather than spending every ability simultaneously.
Timing Tip

Wait for enemies to gather before using a large-area ability. Early activation may hit only the front of the wave and leave the main group untouched.

Building Around Dense Waves

As horde size increases, combine rapid attacks with area damage instead of relying on one damage style. Crowd control can extend the time enemies spend inside the kill zone, while long-range support can weaken enemies before they arrive or finish survivors after they leave.

Before a Dangerous Wave:

  • Confirm the main kill zone has overlapping turret coverage
  • Upgrade the busiest turret positions before adding isolated defenses
  • Keep at least one suitable active ability available
  • Reserve space for area damage or backup coverage
  • Identify where the largest group will become concentrated

Permanent Progression and Resource Farming

Permanent progression is the main reason to keep improving after a failed attempt. The best early route is usually the highest stage you can clear consistently, rather than a harder stage that repeatedly collapses during its opening waves.

Successful and failed runs can both support progression. During a failed attempt, continue through as many waves as the current defense can handle, test one meaningful change, and use the result to select a better permanent upgrade.

Farming StepActionProgression Goal
Choose a stageSelect the hardest reliable clearBuild stable resource income
Build efficientlyUse one concentrated kill zoneReduce unnecessary purchases
Continue failed runsAdvance until the defense breaksGain resources and identify the weak point
Buy upgradesImprove the factor limiting progressMake the next attempt more consistent
RetestReturn after a meaningful power increaseConvert farming into campaign progress
1

Select a Reliable Stage

Choose a level you can complete repeatedly. Consider both resource gain and run time; a dependable clear often provides better practical progress than an inconsistent attempt at a harder stage.

2

Repeat the Efficient Layout

Use a concentrated defensive core with overlapping coverage. Upgrade the positions that perform most of the work and avoid spending on distant turrets unless they solve a clear coverage gap.

3

Spend on the Limiting Factor

If enemies survive the kill zone, improve damage or attack speed. If they escape because they are not exposed long enough, improve coverage. If purchases arrive too slowly, consider resource efficiency.

4

Retest the Blocked Stage

Return to the difficult checkpoint with the improved layout and permanent bonuses. Save active abilities for the wave that caused previous attempts to fail.

Progression Advice

Keep an older farming stage available when you need a quick resource gain. Move to a harder stage only after its additional reward justifies the extra time and failure risk.

Official Reference

For current game details, supported features, and developer announcements, check the official Steam page and the Mumpitz Games Discord community. Balance changes may affect turret value, ability timing, and the most efficient upgrade route after launch.

Q: What should beginners upgrade first in Sir, We Have an Orc Problem?

Start with dependable universal improvements such as global turret damage, attack speed, and resource efficiency. Add area coverage and area-damage scaling after the basic defense becomes stable.

Q: Where should I place my first turrets?

Favor bends, intersections, and long approach lanes where enemies remain inside attack range for the longest time. Build overlapping coverage around one main defensive group.

Q: When should I use the nuclear strike?

Save it for a massive group or a critical breakthrough. Let enemies gather so the large-area attack affects as many targets as possible instead of using it on a routine wave.

Q: Is a failed run still useful for progression?

Yes. Continue through the waves you can defeat, collect available resources, identify the reason for failure, and invest in the upgrade that directly addresses that problem.